Hello guys,

 Time for something new I liked doing the space adventure last time, but this is for the  a minigame game a month jam. Something again arcade but a bit more competitive. I've had the idea of mixing brick breaker and pong for a long time. Putting randomizer bricks like random paddle size or random ball speed or ball multipliers etc. between the player and the AI to add more strategies to win. The matches are short and fast only 20 points to win!

 You now can aim at certain bricks to create chaos and confusion for your opponent. You can try to keep possession and break more bricks to win on points. But beware bricks give less points than goals.

 There are 3 levels of difficulty. 6 different brick types. 8 custom levels. A level generator. 

 I hope you guys enjoy this is the version for the jam, however if people like it I fully intend to develop it further as I think it is fun. I am publishing a webGL here, but the main version is android(I'm not uploading it since people on itch usually still play through browser).

 Important bugs and things to work on.

 Some UI elements need fixing on the browser version.

 The UI in the menu can look a lot better.

 Sometimes the teleporter brick  creates an impossible shot for both the player and the AI.

 I haven't decided if this is a bug, but the ball seems to on rare occasions have it's own mind.

 Right now there is no way to simply load next level so after reaching 20 points(or the AI reaches 20 points) the game loops back to the main menu.


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